*Pistol not in VOD, team won
- Round 2:
- Round 3:
- Round 4:
Takeaways
Mechanics
Utility
- Utility, especially initiator utility, is cool but is cooler when somebody (you or a teammate) can do something based off of the utility.
- You seemed to throw your utility with no plan whatsoever, just hoping it would do something. It’s not the utility’s job to do something. It’s your job to use the utility and make something happen with it. Planning and preparation is necessary!
Positioning
- You do a good job of staying with the team, for about the first 20 seconds; as soon as thought is required, you seem to be attracted to the idea of being away from the team! As an initiator, you want to be near the team to increase the likelihood of somebody capitalizing off of your utility. If you have no utility, you want to play to trade a teammate! It’s very hard to do things solo in this game, if you’re not smurfing.